Date: 2010-06-21 03:14 pm (UTC)
Sorry to hear about the trials, but I deeply empathize with the campaign-writing-as-therapy. That's probably one of the (many) reasons the game has stayed such a central part of my life for the past 20+ years.

Have you considered expanding the creative campaign-writing to fill the void that the less-frequent game has left? You could write the plots and adventures of the game's past that you never got to play, or expound on nooks and crannies of the game world that you haven't had a reason to flesh out. Wouldn't be the same as game-preparation, but might give you an excuse to write more while playing less.

Also, you're more than welcome to come to our annual Atlanta gamer-friend gathering if your life could use some more game in it :) Karen says you are A+ quality personage, and that's a sparkling reference form a curmudgeony sort like her!
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Vernard Martin

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